GDR MAX integrates real-course play, customized practice and synchronized ball, club and body data into one indoor performance ecosystem. Designed for coaches, fitters and golfers who want to train like the pros.

INTRODUCING GDR MAX.

ADVANCED TOOLS FOR GOLF PERFORMANCE AND IMPROVEMENT

Cheyenne Woods hitting on a GDR MAX with monitors displaying swing analysis
Recreate Any Shot
GDR MAX Pressure Plate Sensor
Weight Sensor Analysis
GDR MAX Club Fitting
Fit With Precision
GDR MAX Iron Swing
Train Every Club
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3D Data Renderings
GDR MAX Swing Replay
Swing Video Replay

TRAINING & FITTING MODES

GDR MAX Swing and Shot Analysis
SWING & SHOT ANALYSIS
Enhance your practice by choosing specific data points
Approach Practice on the GDR MAX
APPROACH ANALYSIS
Set target distance to practice specific shots (up to 219 yards) & change pin positions
GDR MAX Putting Analysis
PUTTING ANALYSIS
Practice putting distances ranging from 3 ft to 120 ft
GDR MAX On Course Practice
ON-COURSE PRACTICE
Play simulated courses with tour-level realism. Adjust distances, pins and conditions to practice like a pro.
GDR MAX Customized Practice
CUSTOMIZED PRACTICE
Create any shot scenario. Adjust ball position, pin location, and conditions to replicate practice rounds that the pros play.
GDR MAX Club Fitting Mode
CLUB FITTING MODE
Fitters can compare up to 15 club groups, capture up to 100 shots per group, and generate instant fitting reports. Analyze trajectories, dispersion, impact, and stroke patterns — including putting.

GDR MAX DATA POINTS

Ball and club icon

CLUB SPEED

Unit: meter/second OR MPH
Ball and club icon

CLUB SPEED

Unit: meter/second OR MPH
The speed of the club head at the moment of impact.
Ball and club icon

ATTACK ANGLE

Unit: °
Ball and club icon

ATTACK ANGLE

Unit: °
The vertical angle of the club head’s movement at the moment of impact.
Ball and club icon

CLUB PATH

Unit: °
Ball and club icon

CLUB PATH

Unit: °
The horizontal angle of the club head’s movement at the moment of impact.
Ball and club icon

FACE ANGLE

Unit: °
Ball and club icon

FACE ANGLE

Unit: °
The horizontal angle of the club face relative to the target line at the moment of impact.
Ball and club icon

DYNAMIC LOFT

Unit: °
Ball and club icon

DYNAMIC LOFT

Unit: °
The vertical angle of the club face relative to the target direction at the moment of impact.
Ball and club icon

SWING PLANE

Unit: °
Ball and club icon

SWING PLANE

Unit: °
The angle between the plane created by the club shaft during the swing and the horizontal ground.
Ball and club icon

SWING DIRECTION

Unit: °
Ball and club icon

SWING DIRECTION

Unit: °
The angle between the swing plane formed by the club shaft at impact and the target direction.
Ball and club icon

LOW POINT

Unit: mm
Ball and club icon

LOW POINT

Unit: mm
The straight-line distance between the lowest point of the clubhead’s swing path and the ball position.
Ball and club icon

IMPACT HEIGHT

Unit: + or -
Ball and club icon

IMPACT HEIGHT

Unit: + or -
The vertical deviation between the point where the ball struck the club face and the center of the club face at the moment of impact.
Ball and club icon

IMPACT OFFSET

Unit: mm
Ball and club icon

IMPACT OFFSET

Unit: mm
The horizontal deviation between the point where the ball struck the clubface and the center of the clubface at the moment of impact.
Ball and club icon

CLUB LIE

Unit: °
Ball and club icon

CLUB LIE

Unit: °
The horizontal angle of the club head at impact, based on a front-facing view of the club face positioned vertically relative to the ground.
Ball and club icon

FACE TO PATH

Unit: °
Ball and club icon

FACE TO PATH

Unit: °
This value directly affects the amount of curve on the ball immediately after impact.
Ball and club icon

SPIN LOFT

Unit: °
Ball and club icon

SPIN LOFT

Unit: °
This value directly affects the amount of back spin on the ball immediately after impact.
Ball on tee icon

BALL SPEED

Unit: meter/second OR MPH
Ball on tee icon

BALL SPEED

Unit: meter/second OR MPH
The speed of the club head at the moment of impact.
Ball on tee icon

SMASH FACTOR

Ball on tee icon

SMASH FACTOR

A numerical value that indicates how efficiently energy is transferred from the clubhead to the ball at impact.

Ball Speed ÷ Club Speed
Ball on tee icon

LAUNCH ANGLE

Unit: °
Ball on tee icon

LAUNCH ANGLE

Unit: °
The vertical angle at which the ball leaves the clubface at the moment of impact.
Ball on tee icon

LAUNCH DIRECTION

Unit: °
Ball on tee icon

LAUNCH DIRECTION

Unit: °
The horizontal angle at which the ball travels at the moment of impact.
Ball on tee icon

SPIN AXIS

Unit: °
Ball on tee icon

SPIN AXIS

Unit: °
The spin axis angle of the ball measured at the moment of impact.
Ball on tee icon

SPIN RATE

Unit: RPM
Ball on tee icon

SPIN RATE

Unit: RPM
The number of ball rotations per minute measured at the moment of impact.
Ball on tee icon

BACK SPIN

Unit: RPM
Ball on tee icon

BACK SPIN

Unit: RPM
The number of vertical ball rotations per minute, measured relative to the target direction at the moment of impact.
Ball on tee icon

SIDE SPIN

Unit: RPM
Ball on tee icon

SIDE SPIN

Unit: RPM
The number of horizontal ball rotations per minute, measured relative to the target direction at the moment of impact.
Golfer icon

BALLSWING TIME

Golfer icon

BALLSWING TIME

The time from the start of the takeaway to the top of the backswing.
Golfer icon

DOWNSWING TIME

Golfer icon

DOWNSWING TIME

The time from the start of the transition to the moment of impact.
Golfer icon

RHYTHM

Golfer icon

RHYTHM

The ratio of backswing time to downswing time.
Golfer icon

TEMPO

Golfer icon

TEMPO

The total time from address to impact during the swing.
Golfer icon

KINEMATIC SEQUENCE

Golfer icon

KINEMATIC SEQUENCE

This metric indicates the sequence in which three key body segments move during the swing, as analyzed from the swing video.
Ball speed icon

TOTAL DISTANCE

Unit: m or yd
Ball speed icon

TOTAL DISTANCE

Unit: m or yd
The horizontal straight-line distance from the ball’s starting point to where it comes to a stop.
Ball speed icon

CARRY

Unit: m or yd
Ball speed icon

CARRY

Unit: m or yd
The horizontal straight-line distance from where the ball was struck to the point where it first lands on the ground.
Ball speed icon

APEX

Unit: m or yd
Ball speed icon

APEX

Unit: m or yd
The highest point reached by the ball during its flight trajectory after impact.
Ball speed icon

LANDING ANGLE

Unit: °
Ball speed icon

LANDING ANGLE

Unit: °
The angle between the ground and the ball’s direction of motion at the moment it first lands.
Ball speed icon

DISTANCE FROM PIN

Unit: m or ft
Ball speed icon

DISTANCE FROM PIN

Unit: m or ft
The horizontal distance between the pin (or target location) and the point where the ball comes to a stop.
Ball speed icon

FROM CENTER LINE (CARRY)

Unit: m or ft & in
Ball speed icon

FROM CENTER LINE (CARRY)

Unit: m or ft & in
The shortest horizontal distance from the intended target line to the point where the ball first lands after flight.
Ball speed icon

FROM CENTER LINE (TOTAL)

Unit: m or ft & in
Ball speed icon

FROM CENTER LINE (TOTAL)

Unit: m or ft & in
The shortest straight-line distance between the final resting position of the ball and the target line.
Ball speed icon

CURVE

Unit: m or ft
Ball speed icon

CURVE

Unit: m or ft
The shortest straight-line distance between the ball’s initial launch direction and its first landing point after flight.
Ball speed icon

HANG TIME

Unit: seconds
Ball speed icon

HANG TIME

Unit: seconds
The amount of time the ball stays in the air before it first lands on the ground.

TAKE A CLOSER LOOK AT GDR MAX

FOR THE OBSESSED.

New Financing Program for First-Time Business Owners and Seasoned Commercial Operators

Flexible financing. Risk-free pre-approval. Starting or expanding your golf simulator business just got easier.

READY TO JOIN THE OBSESSED?

Experience the power of GDR MAX for yourself. Find a location to try it in person or connect with our team to bring the ultimate improvement golf simulator to your space.

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